The Morale adds nicely to the +10% you get form being Sikh. This reform is available for Sikh countries. Strength of the Khalsa ( +5% Morale of Armies +1 Tolerance of Heretics +1 Tolerance of Heathens ) Take it whenever if you can! +10% Infantry Combat Ability is amazing. This one is only available for Indian Technology Group nations with Dravidian culture group or with Oriya or Sinhalese cultures. Do n0t take It unless you want to go tall and need to stack Development Cost Reduction.Įmpower the Poligars ( −5% Development Cost +10% Infantry Combat Ability ) Sufi-Syncretism is not really worth it, since Bengal is a Trade Company area and allows you to convert provinces via the Propagate Religion trade policy if you have >50% control in the Node. Strengthen Bengali Traders is quite strong as it can be combined with the Tier 1 reform Plutocracy (which gives +1 Merchant) and allows you to get the trade money flowing quite early in the game without needing to invest into Trade Ideas. These Reforms are available for Muslim nations with Bengali culture. Sufi-Syncretism ( −5% Development Cost +1% Missionary Strength ) Strengthen Bengali Traders ( +10% Trade Efficiency +1 Merchant ) 5% Trade efficiency can be strong, but in most cases Strengthen Noble Privileges is still the better choice. Trade Range is irrelevant is almost any case. This reform requires the Tier 1 reform Plutocracy. 15% Manpower is really strong and money is relatively easy to come by.Įnforce Trader Privileges ( +5% Trade Efficiency +30% Trade Range ) If you only have access to the two generic reforms take Strengthen Noble Privileges. Strengthen Noble Privileges ( +15% National Manpower Modifier )Ĭurtail Noble Privileges ( +10% National Tax Modifier ) But usually it is not worth to pay 10 corruption to switch this reform, as corruption costs money and monarch points when spending them. Personally I consider Autocracy as the better option as it allows you to save Diplomatic Points in peace conferences, for example when you take a province without a claim. If you have access to a special Government type its always better than the two generic ones:įeudal Nobility ( +25% Income from Vassals ) Generally I would recommend to keep the reform that is selected at the start of the game. This reform is unlocked at the game start. When I have the feeling that there is a need for this guide I will make one for Republics and Theocracies, too. Unless you want to do things like a Sikh WC or something this guide should be a decent help to decide which reform to take. I will cover all reforms and mark the generic reforms in italics. This guide is based on my personal experience and preferences and is aimed mostly at newer players and those who just got the Dharma DLC. A few can also have adjectives in ‑cratical ( aristocratical, democratical), but these are much rarer than the corresponding forms in ‑cratic.Since now and then the question comes up which government reform to pick I want to give a small guide on how to decide which reform is the best to pick. The form is active, used to create words for influential groups with characteristics in common: punditocracy, media commentators adhocracy, a loose group of influential advisers meritocracy, government or the holding of power by people selected on the basis of their educational ability.Īll can have associated adjectives in ‑cratic ( bureaucratic, meritocratic), and nouns in ‑crat for a member of the relevant class or group ( aristocrat, autocrat). Many terms in ‑cracy have been coined, though only a small number are at all well known most can mean either a system of influence or rule or a society so ruled, as with democracy, rule through elected representatives a few can also refer to the rulers as a group, as with aristocracy (Greek aristos, best), rule by members of the highest social class.
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